Time-jump into key moments in history. Students make choices as ordinary people
living through extraordinary events—and see how their decisions shape the outcome.
Teach Arcade · Interactive Stories
How to Use These Adventures
Each adventure is:
Designed for ~10–15 minutes of play time.
Perfect for pairs or small groups at a single device.
Built around branching decisions with multiple possible outcomes.
Easy to debrief with whole-class discussion after the ending.
13 Days: Cuban Missile Crisis Survival
Cold War
Role: High school student near Washington, D.C. · October 1962
Rumors, sirens, speeches, and store panics—experience the Cuban Missile Crisis
from the perspective of a teenager trying to balance fear, facts, and preparation.
Focus: Cold War & nuclear tensionSkills: Media literacy & decision-makingMultiple endings based on choices
Coming Soon: Other Historical Survival Modes
In Development
Planned topics: Revolutions, pandemics, migrations, and more.
This space will hold new adventures using the same choice-based engine—
from life in the trenches of WWI to surviving the Dust Bowl as a farm family.
Template: same engine as 13 DaysEasy to clone & re-skin