Left: Option A · Minimal Vector. Right: Option B · Retro Pixel. This page is just visual style — no gameplay yet.
We’ll reuse whichever look you like inside the real Cuban Missile Crisis game file.
You’ve walked into the emergency assembly. In the real game, you’ll use arrow keys/tap buttons to walk over to Principal Hayes, then choose how you respond.
Same scene as Option A, but rendered like an old-school NES hallway. In the final game, the player sprite would move along this grid.