Historical Decision Simulators
These are not simple review games. Teach Arcade Decision Simulators are interactive history experiences where students must weigh constraints, manage competing priorities, and live with the consequences of their choices. Each simulator is designed to practice real historical thinking—cause and effect, perspective, tradeoffs, and uncertainty.
What Makes These Simulators Different?
A good historical simulator should feel like history: messy, incomplete, and driven by choices that rarely have a perfect answer. Each Teach Arcade simulator is built around a simple loop—read the situation, review key signals, make a decision, and see what changes. Students quickly learn that major events aren’t inevitable; they develop through pressure, miscommunication, competing interests, and escalating reactions.
These scenarios work well as bell-ringers, stations, review days, or short writing prompts. Because outcomes vary based on what the player prioritizes, the same scenario can generate meaningful classroom discussion without turning into “guess the right answer.”
- Classroom-ready: fast turns, mobile-friendly, no accounts, no student data collection
- Real thinking: built around reasoning, not trivia questions
- Replayable: multiple paths and endings encourage iteration and reflection
Decision Simulators
American Revolution: The Breaking Point
Guide the colonies from 1763–1776. Balance unity, support, economic strain, and British pressure. Multiple endings.
More Simulators
Reconstruction, Cold War Crisis, Great Depression, and more are planned.
Teacher note: These simulations pair well with short CER writing prompts, debate prep, or an exit ticket comparing player outcomes to real events.