A quiet world needs a builder.
Restore the valley’s water, wake its sleeping giant, and reconnect the highlands.
Explore. Change a connection. Watch what happens.
You brought the valley to life.
7 restorations · 0 / 9 light seeds
Move: WASD / arrows · Run: Shift · Work: E / Space · Lower valve: Q / Shift + E · Garden flow: hold E to balance · Tap the ground to walk.
Discoveries 0 / 10
- Your discoveries appear here as you play.
For teachers · What players learn
Learning objective: Use observed changes to diagnose a connected system, test a repair, and balance a limited energy supply.
Worldsmith is an exploration and engineering puzzle adventure. Students manipulate the scene: connect waterways, redirect sunlight, manage gearing and heat, and allocate wind power. Its simplified systems support cause and effect, energy transfer, ratios, and iterative problem-solving; they are not laboratory simulations.
Explorer introduces the systems with steady conditions. Engineer meadow adds water losses and competing needs; Engineer Highlands adds changing wind. Progress saves on this browser, separately for Explorer and Engineer meadow.
After play: What changed when you adjusted one part? What evidence showed the repair worked? Why did giving one machine more power leave less for another?